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Complete Courses

While other resources like Open.Michigan are also affiliated with universities, Open University and UNU are slightly unique in that they currate their resources to represent courses like a campus-based liberal arts college. These two resources, along with Khan Academy and saylor.org, are designed to provide structured instructional material which simulates a university as much as possible. While some of their OERs can be repurposed and recycled by other instructors, much of this material is for students who are learning independently. 

Resources covered:
Open University
UN University
Khan Academy
Saylor

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Multi-Subject Clearinghouses

Educational clearinghouses with massive databases of resources provide access to different types of OERs covering multiple subjects and using multiple. This Blended Learning group is created to currate resources which we consider particularly useful for approaching specific problems, but there are thousands of other resources available. This post will direct instructors and students to two of the more comprehensive sites.

Resources covered:
OER Commons
Open.Michigan

OER Commons tracks down and currates resources which they consider to be the best OERs available. They currently have over 44,000 available. Their resources include labs and activities, video lectures, and readings. OER COmmons also features a section called "Teaching and Learning Strategies" which help instructors new to OERs how to find the right resources and implement them. In addition to some of the more complicated browsing structures, those looking for something in particular can search by subject areas, grade levels, and material types.

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Interactive Simulations for Science

One of the hazards of teaching science outside of a classroom setting is that there's no way for students learning on their own to access all the traditional experiments and visualization tactics available in schools. Blended learning provides alternate methods for delivering those simulations and visuals to students working independently and hoping to further their studies outside of the classroom.

Resources covered:
HHMI Biointeractive
PhET Interactive Simulations
KDE Step


Step is the KDE Education Project's interactive physical simulator. The Step Handbook explains that the simulator works by allowing users to place defined bodies in the simulator and then apply forces. Users can alter the parameters of the bodies and forces to see how they respond to the laws of physics. The tutorials include bodies and springs, motors and forces, and joints. Because the simulator requires a fairly complex understanding of the rules involved, it is better suited to use by educators and higher-level students.

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DIY Math Lessons

Math is a difficult subject to learn without guidance, and those who attempt to learn new mathematical concepts or reinforce what they learned in the classroom are often left to struggle. Complete modules like Washington State University Math Lessons and Calculus on the Web provide tutorials which help teach and practice math tutorials to both new learners and those wishing to refresh their knowledge.

Resources covered:
Washington State University Math Lessons
Calculus on the Web (COW)


Washington State University Math Lessons are a series of applied math tutorials. While the scope of the tutorials is somewhat limited, they address some interesting applied topics such as the math behind voting, fair division of assets, and understanding graphs with regard to supply and demand issues. The site also provides snippets about the history of math and an important female mathematician.

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Finding the Right STEM Resource

With the wealth of information available, it can be difficult to find the best resource for illustrate or reinforce the concept you want to teach. Fortunately, the National Science Digital Library and other sites provide variously indexed clearinghouses that provide resources for use in the classroom, review materials, and tools for utilizing technology designed especially for teaching STEM.

Resources covered:
National Science Digital Library
Concord Consortium
Federal Resources for Educational Excellence

The National Science Digital Library (NSDL) is dedicated entirely to curating resources relating to STEM education, and scientific concepts in particular. The resources are sorted by educational level, resource type, and subject. Those categories are useful, but arguably NSDL's best feature is is NSDL Science Literary Maps which show visual and conceptual links between topics. The maps allow student researchers to build on what they know and find resources to expand their inquiries.

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Copyright in a Digital World

Blended and computer-based learning raises new questions, for many students and faculty, about intellectual property and data usage. Most institutions have their own, explicit copyright policies which spell out exactly what the institution considers to be acceptable and unacceptable use of material. For specific questions about what's allowed at your institution, consult that policy first. LINKwithlove also provides resources and facilitates discussion about creating and promoting best practices for dealing with intellectual property in digital platforms. This post will address the basic question: Does copyright apply to computer-based educational materials like tutorials, quizzes, and animations in my courses?

Generally speaking, current copyright law assumes that the author/creator of a work possesses an exclusive legal property right in that work from the moment of its creation, and the work cannot be bought, sold or traded without that author/creator's consent. Laws makes no distinction between materials created and/or published digitally and those created and/or published on paper. Computer software or code is among the forms of expression protected under US copyright law. However, you have a few options for incorporating computer-based materials into a course:

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Dynamic Presentation

Learning isn't only about receiving material, but also about being able represent that material in new and interesting ways. Sites like Prezi and Spicynodes offer presentation methods that are web-friendly, open to collaboration, and "read" in more interactive ways than traditional presentation methods.

Resources covered:
Prezi
Spicynodes

Prezi's presentation method is based on the idea of "zooming," which allows user to brainstorm in a more natural, fluid fashion and then easily convert their thoughts into a presentation. Prezi suggests a variety of classroom uses, including more engaging teacher lectures and class collaboration.

Spicynodes also provides a more visually dynamic way of presenting information. In particular, Spicynodes is a great tool for concept mapping in the sciences, and for students to create their own maps of ideas for more effective studying. While the Spicynodes interface can be overwhelming at times, its capability to keep multiple "nodes" on screen simultaneously is useful for mapping complex ideas. Spicynodes also suggests classroom applications, including some sample lesson plans for teaching using Spicynodes.

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Tools for Collaboration

One of the advantages of educational technology is that it creates new spaces for interactivity and collaboration. These three resources allow students to think through texts together, share their ideas, and even work through problems in a collective workspace. While all three are different, and target slightly different populations, together these three OERs provide a range of tools for educational collaboration using blended learning technologies.

Resources covered:
VoiceThread
Twiddla
Classroom Salon

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Writing Resources for Students

OERs offer student writers an opportunity to learn from each other in ways that a traditional classroom setting doesn’t always allow. These resources include tutorials, interactive exercises, and examples of peer-reviewed work, and digitized reference guides designed to help students become more effective - and more comfortable - as writers.

Resources covered:
A Writer’s Reference
Perdue University’s Online Writing Lab
Writing Spaces
Classroom Salon

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Glossary of EduTech Jargon

The jargon in this field gets pulled from both the computer and the educational industries and can be daunting for the uninitiated. Feel free to submit any additional terms you come across.

A

adaptive learning. A system designed to achieve the individualized results of working with a human teacher or personal tutor one-on-one using technology. Using a combination of assessments, tasks, and other methods of gathering feedback from students, computers tailor the material and emphases presented to each student, making computer-based instruction highly individualized and interactive.

authentic assessment. Using “real-world tasks” (i.e., a project, a presentation, or a paper) rather than quizzes, to assess students mastery of concepts and skills. Assessments are often based on a rubric.

B

blended learning. Term used to describe educational approaches that involve both traditional classroom and computer-mediated learning. Under some definitions, the computer-mediated component must reduce time spent in the classroom.

C

courseware. In most cases, used loosely to describe any digitized resource suitable for in a classroom -- including, for example, a video of a lecture, a text file lecture notes, or a .pdf of a worksheet. Not necessarily interactive.

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