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Blended Learning
For several years now, studies have shown that at large state universities and community colleges blended courses, or courses that combined online and classroom instruction more effectively engaged students and produced higher learning outcomes than wholly online or classroom-based courses. Our research over the past two years shows that a blended approach not only provides similar benefits in the smaller, more intimate setting of a liberal arts college, but that it also supports the LAC approach to higher education by enriching faculty-student interaction and freeing up class time for activities known to effectively engage students and promote deep learning.
However, the "start-up costs" involved in developing a blended course -- that is, the time it takes to research available materials, learn how to use them, and figure out how to effectively integrate them into a course -- are daunting. The problem is compounded in some fields and in courses beyond the introductory level material in almost any field by a dearth of suitable materials. This site is designed to help reduce those start-up costs by making it easier for faculty to find and share information about materials and techniques that work for blended learning in a liberal arts college setting.
What is MediaThread?
MediaThread, a project created by the Columbia Center for New Media Teaching and Learning through the Digital Bridges Initiative is a service that allows you to blend your thoughts with multimedia sources and share them with others. MediaThread supports video, images, metadata, and many content websites listed below. Most compatible with Firefox, MediaThread is currently being used by Columbia, MIT, Wellesley, Dartmouth, The American University in Cairo, and many other institutions of higher education.
Who can do what with MediaThread? Through MediaThread...
Historicizing the Flipped Classroom
The latest article posted to the Tomorrow's Professor mailing list, "1330. Flipped Classrooms- Old or New?," reconnects the idea of the "flipped" classroom to long-standing educational practice.
Current media coverage paints "flipped" as a revolutionary form of blended or technology-enhanced teaching. Instead of lecturing, an instructor introduces key concepts and skills though online videos or interactive tutorials, which students are required to complete before class. The instructor then uses class time for active learning exercises designed to help students engage with and master that material -- such as problem-solving, group projects, in depth discussion, debates, etc.
Schedule Posted for 2014 Blended Learning in the Liberal Arts Conference 5/21-22 at Bryn Mawr College
The schedule for the 2014 Blended Learning in the Liberal Arts Conference is up! This year's conference has something for everyone, from reports on experiences with flipping a classroom to faculty experiments with using threaded discussion, gaming, mapping and Twitter to achieve pedagogical goals. Speakers were drawn from almost a dozen colleges across the country, and include a range of perspectives -- faculty across a range of academic disciplines, instructional support staff, administration, and students.
A detailed schedule is available here: http://repository.brynmawr.edu/blended_learning/2014/
This year's conference will be on May 21 and 22 on Bryn Mawr College's campus, just outside of Philadelphia. The deadline for registration is May 15:
For more information about the conference and to register, go to our website: http://blendedlearning.blogs.brynmawr.edu/conferences/
WestChester University's RECAP2014
Philly-area faculty and IT's looking to develop academic technology skills and strategies should check out Westchester University's RECAP conference and hands-on workshops. This year's themes include mobile pedagogy; engaging students; assessment; universal design; and using technology to develop critical thinking and other soft skills. Technologies discussed include both commercial and open-source options. For more information and to register, see http://www.wcupa.edu/recap/schedule.aspx.
Registration Open for the 2014 Blended Learning Conference
Bryn Mawr College is pleased to announce that the third annual Blended Learning in the Liberal Arts Conference will be held on 21-22 May 2014 at Bryn Mawr College, located in the Philadelphia suburbs.
This conference is part of the college’s Blended Learning in the Liberal Arts Initiative, funded by Next Generation Learning Challenges and The Andrew W. Mellon Foundation. It is designed as a forum for college faculty and staff to share resources, experiences, and findings related to blended learning. Particular emphasis is placed on using blended learning to improve learning outcomes and support the close faculty-student relationships and deep, lifelong learning that are the hallmarks of a liberal arts education. Faculty and staff from all undergraduate institutions are welcome to attend. Advance registration is required; the deadline for registering is May 15.
For more information and to register:
http://blendedlearning.blogs.brynmawr.edu/conferences/conference-2014/
March of the Textbook Publishers
As the college experience becomes increasingly concentrated in students' technological spaces, the vendors of digital tools become more and more prominent parts of that experience. Textbook publishers and course managment system companies vie for market space, both seeking to gain control over the market. More and more, that means vying for increased control over the learning experience.
Between the textbook publishers and the course management providers, no one company has won out as the ultimate provider of every part of the learning experience. But as the two fight it out to provide an immersive experience, they're also taking control away from someone else: faculty.
Part of the immerseive experience, after all, includes creating activities, setting learning objectives, and designing assessments -- areas that are traditionally the domain of faculty. While the deadlock between companies suggests that faculty aren't in any immediate danger of corporations seizing control over their classrooms, some universities are working to partner with their supply companies. Working with publishers and CMS companies can allow faculty to engineer flexible materials. Freedom is important to faculty, and if ceding control to technology companies endangers that, the partnerships will fall flat.
For more information, read the Chronicle of Higher Education article "Textbook Publishers Push to Provide Full Digital-Learning Experience."
Peer Response vs. Peer Grading
Peer response is a tested and respect teaching strategy. By reviewing and critiquing peers' work, students are expected to both help one another advance their projects, but also to gain insight into their own work. Ideally, it fosters reflection and self-awareness. It's less about evaluation and more about adding an extra dimension, and particularly a hands-on dimension, to the learning process. Peer grading, as John Warner of Just Visiting writes, is another story. The idea behind peer grading is, apparently, to reinforce the "right answers" by givving students the time and the incentive to reflect on them. For assessments like multiple choice or, to use Warner's example, spelling tests, peer grading would probably work just fine. But for the kind of work which liberal arts institutions encourage, peer grading does students a disservice. The problem isn't the actual scoring process -- students are probably capable of assigning grades -- but not of providing the kind of high quality feedback that really helps learning. It is the knowledge and experience of the professor which produces effective feedback, and relying on peer grading deprives students of this crucial opportunity to engage in dialogue with professors. Response is really for learning about your own work, which makes peer response useful and valuable. But grading is meant to help the person being graded, and that takes a more practiced hand.
The Pedagogy of Discovery
According to Steven Mintz, Executive Director of the University of Texas System's Institute for Transformation Learning, it isn't just education that's changing: it's pedagogy. He recalls Jerome Bruner's work in the early 1960s which found that the standard pedagogy of the era, knowledge transmission, needed to be revised. He suggested "discovery learning," which emphasizes learning through inquiry and team work instead of passive reception. Professor Mintz believes its time for another change: as he wrote in a recent post for Inside Higher Ed, "The time is ripe to move toward Pedagogy 3.0: a pedagogy of collaboration, creativity, and invention which treats students not simply as learners but as creators of knowledge."
Mintz notes that the way undergraduate institutions work, they only really serve one out of three subgroups they should be serving: those struggling without proper preparation and faced with other demands, and potential students who are currently workin adults and full-time caretakers, often go unserved. The Pedagogy of Discovery, according to Professor Mintz, would help address these gaps. Instead of treating college students as passive, it treats them as "knowledge creators whose school work needs to be meaningul and subject to vetting not just by a single professor but a broader audience."
Writing Better Multiple-Choice Questions
In a series of posts on the Teaching Professor Blog, Dr. Maryellen Weimer took on the challenge of improving college-level multiple choice tests. While multiple choice tests are a convenience for many professors, for instructors of blended and online courses they can be a necessity. The problem is, of course, that many instructors question what multiple choice tests are really testing -- student learning, or student ability to select an answer from a list of choices.
According to Dr. Weimer, not all multiple choice tests are bad tests. The real problem is crafting the right questions. According to the first post in the series, "A number of years ago, a cross-disciplinary faculty cohort reported that a third of their questions measured complex cognitive skills. An analysis showed that only 8.5% of their questions did, with the remaining testing basic comprehension and recall." Improving the quality of the questions, according to Dr. Weimer, can make multiple choice tests efficient and effective. In the second post, she provides some tips for writing good multiple choice questions, including:
Giving Better Feedback: Oral Feedback
During an interview with Online Classroom, professor Rosemary Cleveland and instructional designer Kim Kenward suggested some tips for providing students with feedback in their online courses. Even though their interview was targeted towards completely online courses, there were some key takeaways for instructors teaching both blended, and even completely traditional courses.
One of their tips was to "Consider various formats" for giving feedback. As Cleveland and Kenward pointed out, most students and instructors are familiar with traditional, text-based feedback -- but that doesn't mean that it's the only way. They cited a survey of their own students, in which "70 percent liked having audio feedback because they could hear the instructor's voice, which makes the message more personal."
And it's not just students who like audio feedback: oral feedback is also more efficient for instructors to produce. With the steady advance of course management systems, it also doesn't require a lot of technical expertise to easily give audio feedback. Both Blackboard and Moodle, for example, have audio recording built-in to their grading components.
Software PhD: Community-Based Reviews for Education Software
In a world of crowdsourcing and community-based expertise, it's easy to access reviews on everything from products, to services, to restaurants. As the Chronicle of Higher Education describes it, potential users looking to evaluate education technology now have a site of their own: Software PhD, a newly-created website designed to allow vendors and educators to share, discuss, and frankly opine about educational technology. For new users looking to find and buy products, Software PhD has a rating section where you can compare both company and product ratings to make better-informed purchasing decisions. The ratings are broken up into a (presumably expanding, given the site's relative youth) system of categories, including Catalog & Curriculum Management, Scheduling, and Retention & Advising, among others. While anyone can browse reviews, it takes a registered account to write reviews and to use the forum section. By requiring registration, creator Mark Baker hoped to inspire some transparency: while users are not required to provide their names, they are required to identify their institutions. As a result, all reviewers are "trusted reviewers" in some way. The site boasts less than 400 active users so far, but as it grows so too will its power to provide a comprehensive buying guide.
Tips for Working with New Software Tools
One thing I have learned from the NGLC blended learning and from working with various edu-tech tools and developers, is that the market is very much in flux. Inspired in part by the success of blended learning and the buzz around MOOCs, many companies are working on many different innovative tools and courseware packages, often in response to real needs identified by teachers and students. This is great news, but for the immediate future it means that most of us at some point will need to teach and learn with a tool that is still "in beta" and lacks the robust customer support or functionality of older, more established software.
I've written before about how difficult, yet ultimately rewarding, it can be to get used to working in a "live beta" mode, in which you publish or publicly try something you know to be half-baked, in order to get feedback on how it works in a real-world setting. A recent EdSurge article also offers some concrete logistical tips for instructors who find themselves in this position, due to the newness of the software tools they are trying to use -- such as workarounds for tools that lack "single sign-on" functionality.
Metacognitive exercises for starting a course
In my workshops on building effective blended courses, I talk about the importance of metacognitive skills for learning, and how faculty can use blended learning to help students develop and exercise those skills.
Maryellen Weimer posted a great article on Faculty Focus, describing quick exercises you can use to start a course off with a metacognitive reflection. I think they could also work as mid-semester reflections, as a chance to reflect on a course experience thus far and make adjustments as needed. You could introduce the exercise the same way, but follow with a debrief discussion or writing exercise that prompts students to compare their best experience with their experience in the current course so far and think about ways to incorporate elements of the former into the latter.
Faculty Use of Social Media Continues to Increase
A recent report from the Babson Survey Research Group and education company Pearson, reviewed by Faculty focus, found that college faculty member's use of social media has continued to increase in the last year. Their results, which are based on an annual survey of 8,000 teaching faculty, looks at both personal and professional use of social media, and found increases in both areas.
On a personal level, faculty's use of social media is on par with the usage level of the general population, reporting in at slightly about 70 percent. Use of social media in professional context has increased almost 11% from last year, up from 44.7 to 55 percent. These gains also reflect an increasingly diverse use of sites and platforms, fulfilling various personal and professional needs.
New Evidence on Cooperative Learning from Faculty Focus
There is a long history of evidence that cooperative learning has ample benefits. The study reviewed by Faculty Focus adds another piece to the evidence: the study focuses on the amount of time spent on task, a variable which is obviously important but was previously underexplored. Previous research would break students into groups of individuals and collaborative workers, but not necessarily take into account whether or not students were working independently outside of the group setting. This study controlled for that, by rigorously monitoring time spent studying in the classroom and out-of-class.
Innovating Pedagogy 2013: Citizen inquiry
The Innovating Pedagogy report is an annual overview of edutech from the Institute of Educational Technology at the Open University. The 2013 report, the second in the series, selects 10 emerging innovations from the long list of existing technologies which the institute believes have the potential to make a significant impact on education. These are not technologies which are in development or even new, but rather technologies and ideas which are already being effected but have room to expand. The report ranks each innovation in terms of potential impact and timescale for implementation, describes its current application, and then explains the pedagogy behind the innovation and how it could be re-envisioned for maximum impact. The last innovation described is the concept of citizen inquiry.
Potential impact: medium
Timescale: long
Innovating Pedagogy 2013: Maker culture
The Innovating Pedagogy report is an annual overview of edutech from the Institute of Educational Technology at the Open University. The 2013 report, the second in the series, selects 10 emerging innovations from the long list of existing technologies which the institute believes have the potential to make a significant impact on education. These are not technologies which are in development or even new, but rather technologies and ideas which are already being effected but have room to expand. The report ranks each innovation in terms of potential impact and timescale for implementation, describes its current application, and then explains the pedagogy behind the innovation and how it could be re-envisioned for maximum impact. One of the final innovations described is the renewed interest in, and revision of, maker culture.
Potential impact: medium
Timescale: medium