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Video Games: A Cause of Violence and Aggression

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Biology 202
2003 Second Web Paper
On Serendip

Video Games: A Cause of Violence and Aggression

Grace Shin

There is a huge hype surrounding the launch of every new game system - Game Cube, XBox, and Sony Playstation 2 being just few of the latest. Affecting children age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games. A recent study of children in their early teens found that almost a third played video games daily, and that 7% played for at least 30 hours a week. (1) What is more, some of these games being played like Mortal Combat, Marvel Vs. Capcom, and Doom are very interactive in the violence of slaughtering the opponent. The video game industries even put signs like "Real-life violence" and "Violence level - not recommended for children under age of 12" on their box covers, arcade fronts, and even on the game CDs themselves.

In the modern popular game Goldeneye 007 bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed. For example, those shot in the neck fall to their knees and then face while clutching at their throats. Other games such as Unreal Tournament and Half-Life are gorier. In these games when characters get shot a large spray of blood covers the walls and floor near the character, and on the occasions when explosives are used, the characters burst into small but recognizable body parts. In spite of the violence, the violent video games are also the more popular games on the market. (2) When video games first came out, indeed they were addictive... however, there seems to be a strong correlation now between the violent nature of games these days and the aggressive tendencies in game players.

On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did, we do know that Harris and Klebold both enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively kill. The Simon Wiesenthal Center, which tracks Internet hate groups, found in its archives a copy of Harris' web site with a version of Doom. He had customized it so that there were two shooters, each with extra weapons and unlimited ammunition, and the other people in the game could not fight back. For a class project, Harris and Klebold made a videotape that was similar to their customized version of Doom. In the video, Harris and Klebold were dressed in trench coats, carried guns, and killed school athletes. They acted out their videotaped performance in real life less than a year later... (3)

Everyone deals with stress and frustrations differently. However when action is taken upon the frustration and stress, and the action is taken out in anger and aggression, the results may be very harmful to both the aggressor and the person being aggressed against, mentally, emotionally, and even physically. Aggression is action, i.e. attacking someone or a group with an intent to harm someone. It can be a verbal attack--insults, threats, sarcasm, or attributing nasty motives to them--or a physical punishment or restriction. Direct behavioral signs include being overly critical, fault finding, name-calling, accusing someone of having immoral or despicable traits or motives, nagging, whining, sarcasm, prejudice, and/or flashes of temper. (4) The crime and abuse rate in the United States has soared in the past decade. More and more children suffer from and are being treated for anger management than ever before. Now, one can't help but to wonder if these violent video games are even playing a slight part in the current statistics. I believe they do.

Calvert and Tan (5) compared the effects of playing versus observing violent video games on young adults' arousal levels, hostile feelings, and aggressive thoughts. Results indicated that college students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game do. A study by Irwin and Gross (6) sought to identify effects of playing an "aggressive" versus "nonaggressive" video game on second-grade boys identified as impulsive or reflective. Boys who had played the aggressive game, compared to those who had played the nonaggressive game, displayed more verbal and physical aggression to inanimate objects and playmates during a subsequent free play session. Moreover, these differences were not related to the boys' impulsive or reflective traits. Thirdly, Kirsh (7) also investigated the effects of playing a violent versus a nonviolent video game. After playing these games, third- and fourth-graders were asked questions about a hypothetical story. On three of six questions, the children who had played the violent game responded more negatively about the harmful actions of a story character than did the other children. These results suggest that playing violent video games may make children more likely to attribute hostile intentions to others.

In another study by Karen E. Dill, Ph.D. & Craig A. Anderson, Ph.D., violent video games were considered to be more harmful in increasing aggression than violent movies or television shows due to their interactive and engrossing nature. (8) The two studies showed that aggressive young men were especially vulnerable to violent games and that even brief exposure to violent games can temporarily increase aggressive behavior in all types of participants.
The first study was conducted with 227 college students with aggressive behavior records in the past and who completed a measure of trait aggressiveness. They were also reported to have habits of playing video games. It was found that students, who reported playing more violent video games in junior and high school, engaged in more aggressive behavior. In addition, the time spent playing video games in the past were associated with lower academic grades in college, which is a source of frustration for many students, a potential cause for anger and aggression as discussed in the previous paragraph.

In the second study, 210 college students were allowed to play Wolfenstein 3D, an extremely violent game, or Myst, a nonviolent game. After a short time, it was found that the students who played the violent game punished an opponent for a longer period of time compared to the students who played the non violent game. Dr. Anderson concluded by saying, "Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. It the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts." Despite the fact that this study was for a short term effect, longer term effects are likely to be possible as the player learns and practices new aggression-related scripts that can become more and more accessible for the real-life conflict that may arise. (9)

The U.S. Surgeon General C. Everett Koop once claimed that arcade and home video games are among the top three causes of family. Although there have been studies that have found video game violence to have little negative effects on their players, there are also many studies that have found a positive correlation between negative behavior, such as aggression, and video and computer game violence. Thus, in order to totally assess the effects of game violence on its users, the limiting conditions under which there are effects must be taken into account, which include age, gender, and class/level of education. (10) However, violent games do affect children, as the studies show, especially early teens, and I feel that there needs to be a stricter regulation regarding the availability of these games to young children.

 

References

1) BBC News Web site in UK.

2) Game Research Website, covering the art, the business, and the science of computer games.

3) American Psychological Association, Article on the main study discussed in this paper.

4) Mental Help Net, Psychological Self-Help. This site has a lot of interesting links to mental illnesses and just understanding personalities.

5) Calvert, Sandra L., & Tan, Siu-Lan. (1994). Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation. Journal of Applied Developmental Psychology, 15(1), 125-139. PS 527 971.

6) Irwin, A. Roland, & Gross, Alan M. (1995). Cognitive tempo, violent video games, and aggressive behavior in young boys. Journal of Family Violence, 10(3), 337-350.

7) Kirsh, Steven J. (1997, April). Seeing the world through "Mortal Kombat" colored glasses: Violent video games and hostile attribution bias. Poster presented at the biennial meeting of the Society for Research in Child Development, Washington, DC.

8) SelfhelpMagazine. Article under teen help. It is a great library of various mental disorders and personal growth topics!

9) American Psychological Association.

10) Internet Impact This paper is a collaborative essay consisting of research and policy recommendations on the impact of the Internet in society.

 

 

Continuing conversation
(to contribute your own observations/thoughts, post in the Video Game Experiences Forum on Serendip)

06/21/2005, from a Reader on the Web

According to an article in the New York Daily News http://www.nydailynews.com/06-20-2005/city_life/tech/story/320762p-274211c.html), the latest controversial video game, “25 To Life,” is the most outrageous promotion of violence the game developers have pushed onto the market yet. It’s almost like a training simulator, preparing gamers to join gangs, murder policemen and use innocent civilians as human shields. Let the good times roll, eh? Shockingly enough, I’m a 22-year-old male who considers himself a casual gamer, which probably places me in most game developers’ targeted demographic. Still, I believe this sort of “entertainment” should be banned completely, not just from children. Why should anyone of any age delight in simulating gang activity, murder, theft and the like? Unfortunately Sen. Chuck Schumer (D-N.Y.) stands as the only politician attempting to block “25 To Life” from hitting store shelves. If the Patriot Act brands people terrorists just for checking out certain books at the library, why are people who develop, purchase and play these types of games given a free pass? As a gamer, I know how serious games can become to certain individuals - especially young ones – and I believe allowing material such as “25 To Life” onto the market corrupts not only our children, but our society as a whole. Michael Ford Editor-in-Chief The Voice - http://www.uamont.edu/Organizations/TheVoice/


09/12/2005, from a Reader on the Web

Ignarants is that in which you make of it don't blame Columbine on video games that is stupid they did it because the dudes girl friend broke up with him. Don't read the news they lie. The cop next door knew he was making pipe bombs and did nothing. you might as well blame 9/11 on video games to. come on people play the games if it makes you viloent your right if it doesn't the rest of the world told you so.......


09/27/2005, from a Reader on the Web

I was reading your article entitled Video Games: A cause of Violence and Agression, I'm doing a research project of my own for a personal Essay but upon reading your article I noticed somthing. In paragraph four you state "THe crime and abuse rate in the United States has soared in the past decade." Well, I'm sorry to say this information is faulty. The case of Violent Crime Rates has dropped significantly. According to the U.S Department of Justice, Bureau of statistics, the crime rate has dropped by more then half from 1995 to 2004. You can see all this for youself at: www.ojp.usdoj.gov/bjs/glance/viort.htm . I'm a gamer myself, and a bit tired of seeing these "Video games make you a killer" stories. This isn't a threat against you or yours, it's merely a response asking people to do some research from all angles before stating that something is a certain way. Sincerely,


11/02/2005, from a Reader on the Web

In the article titled "Video Games: A Cause of Violence and Aggression," the study that was sited left me feeling a little confused. The players that played "Wolfenstein 3D" were said to have "punished an opponent for a longer period of time compared to the students who played the non violent game." What exactly is meant by that? In "Myst" there are no opponents, and it is not a competitive game. Competitive events, in any form, have a tendency to cause a bit of agression between people, as that is the nature of competetion.


11/04/2005, from a Reader on the Web

This article is very wrong in alot of places. First off, I would like to say that I am an avid "gamer," devoting a sizeable amount of my life to playing them. But, more importantly, I will be getting into the video game industry, hopefully starting my own company eventually, and succeeding in this million-dollar industry. But more than I play games, I edit them. The sequel to Half-Life (in which all humans retain their body parts), Half-Life 2, comes with a program called "Source SDK," which allows gamers like me to open up and edit the engine that they slaved over for moths to bring us, allowing us to make maps (or levels), characters, objects, even editing the game itself. I spend easily three times the time I play the actual game editing it and making things happen, which is the beauty of it. On your statement about how crime and violence has soared in numbers in the U.S. as of late, this is not a true statement, be it purposefully or a fault of poor research. Violent crimes, carjackings, and others have drastically DROPPED since 1975. I suggest you read the letter Steven Johnston sent to Sen. Hilary Clinton about her attack on violent games. But, as I doubt you will read it, I'll tell you the main points: First off, isn't it possible that kids that would normally be out commiting violent crimes or joyriding are getting their fill from argueably the most violent and inappropriate game of our time, the Grand Theft Auto series? Recent studies have shown that games work as a stress-reliever, allowing you to let out your anger or stress in a realistic but harmless way. Second, when people say that our generation of people (I'm 16 years old) is being raised to be unintelligent, violent, untrusting people, they need to look up on the recent statistics: SAT scores have never been higher, especially now. I'm not saying that there aren't a handful of kids out there who take a little too much from violent games and other forms of entertainment (my brother happens to have an anger disorder), but I am saying that if you even think that your kid may take the game a little too seriously, start smaller and work your way up. Taking violent games off the market completely is not the answer. After all, why should the sane, intelligent, or sound kids have to pay for a parent not saying "No" in the first place?


11/05/2005, from a Reader on the Web

Dear Grace Shin, As a result of reading over my previous e-mail, i'd like to appologize for my use of unnecesary comments. But that doesnt mean that my original views have changed. The original response that was written, was done so in the heat of reading a "finger pointing" article such as the one you wrote. The most blatantly offensive comment that you made, was the tie between the video game 'Doom' and the Columbine trajedy. It is comments like these that are extremely offensive to anyone who is a fan of gaming in general. I am a teenager, who attends a public high school. I enjoy playing video games, and i must admit that most of them are violent. I play these games on a weekly basis, but to this day i haven't commited a single act of violence in a school building. The same holds true with my friends, and many people like my friends across the country. This means that the children who have commited acts of violence and blamed their actions on video games, have other mental illnesses that stir these thoughts. Depression, anger issues and a myriad of other problems would be enough to distort a child's view of the difference between reality and video games. A popular arguement used to counter the arguement i just made, is the scanning of the brain during game play. In tests conducted by various medical institutes across the nation, brain scan images have been captured during game-play. The images are conclusive, and show red blips in the frontal lobes of the brain (areas that control emotions, such as anger). These results shouldnt be shocking, but very obvious. Video games are stimulating. Their purpose and intent is to involve you. If a person is involved in a game, he/she will begin to react to events inside the game, as if they were real life events. Fairly simple, but not enough to prove that video games cause children to become more violent. The way to answer this question would be to observe children's behavior after playing games. The results would aslo be conclusive. Video games DO NOT cause children to commit acts of violence. Columbines' dont happen every day, and thank god they don't. They are rare occurances in our country, despite all of the media hype over the situations. If video games had a negatice affect on children, horrible examples of school-yard violence would appear on our television screens every night, considering that msot youth in america play video games. As a final note, if you search any major database sites, looking for information on this same subject, chances are that you will find line graphs that have been compiled by different government associasions, fcc, etc. etc. The information shows a very steady and gradual dive in violence across the nation, even after the release of video games such as Grand Theft Auto.


11/08/2005, from a Reader on the Web

You cannot generalize the few finds you have to "empirical facts". First of all, video games are not all violent. Second, there are researches that prove otherwise. Third, there are so many fallacies, I do not even bother to list them (appeal to authority, emotion, etc.) Overall argument is incoherent. Fails to even mention the possibility of being wrong.


11/21/2005, from a Reader on the Web

I think its ridiculous that so many people are going around and pointing the finger at things that are violent and negative towards kids. Its only a way of having fun. Only those few individuals take it to far and commite acts of violence toward people, and society, and they ruin it for the rest of us. Not everyone that plays video games is a violent person they merely enjoy those types of games like my self for example. I personally am not a voilent person and take offense to the fact that if u play video games you are labeled violent. Sincerly, RB


11/27/2005, from a Reader on the Web

As a gamer I know that certain people take there video games too seriously. However, video games themselves are not to blame for violence. The highest population of gamers is younger people, and younger people are usually living at home. This is where parenting comes in. A parent should watch there children, monitor there game play, and note any variances in there childrens actions. Some people cannot decipher fantasy from reality, and these should people not play games that involve violence. I have played video games for many, many years. I have not yet comitted a violent crime, nor have I attacked anyone. Why? Simply because I know that these things are wrong in real life. My parents monitored me, and did not let me play overly-violent games at a young age. Good parenting is the key.


12/01/2005, from a Reader on the Web

I was reading your article and I'm sorry, but I disagree with you on some things. I'm 17 years old and a gamer myself. I own some gory games like the Silent Hill games, Metal Gear 3: Snake Eater, God of War, HALO, HALO 2, and so on. I'm currently writing a paper myself about teens and violent games and I firmmly believe it isn't the video game that triggers teen violence, it depends on the individual. I've played these violent games since I was 11 or 12 years old and I'm not affected by them. I have a strong sense between fantasy and reality and some other teens do too. Don't judge us all because a portion of us have minds like sponges and suck everything they see. Not only video games, MTV and the media along with rap songs also corrupt our young generation. Look at those too, because they're the ones that cause the most damage. By encouraging pre-marital sex, abortion, drug use, and corruption in a person's being by being "cool". But no, not a lot of people look at those. It is true that games can be addicting but not every single teenager has the same brain. Study those who aren't affected, then you'll see it too. Adults can stop teen violence other ways like better parenting. Because this corrupted society needs it.


12/08/2005, from a Reader on the Web

I am writing a paper concerning violence in video games and how easy kids are able to get there hands on them. It is unbelievable what games that kids at the age of tweleve can get there hands on. once when i was babing sitting the kids had a friend over and there friend had Grand theft Auto: San Andras with him. i was shocked for the first part that his parents would allow him to play such game. he had saved game file on which he had played for many 20 hours. That was kid that was under 10. I thought why in the world would you allow your kids to play a such game. one problem with it is that game like GTA and others never really so some of the peprecuctions of murdering someone of killing them. If look that most gamers that are over the age of 18. under 50% of them play games that are rated M. That says that most of people playing games that are rated M are below age 18 not even legal to buy them. The government need to come out with laws simlar to laws they have with Alcohol or Cigerettes. The giving to minors is illegal.


12/12/2005, from a Reader on the Web

Interesting analysis on the societal impact of violent games. I do, however, take issue with the statement regarding the military using Doom to train soldiers how to "effectively kill". According to the official MCMSMO document 1500.55, the use of Marine Doom and other first-person shooter video games is to "implement military thinking and decision making excercises throughout the marine corps." The assertion that the military uses a video game to train soldiers how to kill is misleading in that it may lead readers to believe that these games are so real that the best fighting force on the planet is using it to train. You don't learn how to kill from a keyboard and mouse. You either are someone who has the ability to kill, or you're not. Lack of parenting and a lack of understading of what is right and wrong is to blame, not video games.


12/14/2005, from a Reader on the Web

Your idealalidgy on the violence in video games affeting people is flawed. I am a violent video game player and yet my family has told me themselves that have noticed a change in my temper or personality. I've played violent video game for half my life. And the Columbine shootings I belive that they were provoced to do to extrem bullying.

 

Additional comments made prior to 2007
Will i think that children playing violent video games should not be allowed. The industries that makes this games are basically marketing murder. Industries acknowledge that their games are inappropriate for children but then why aren't they accepting regulations of the sale of their products to children. Video games are just as bad as smoking, and alcohol it is harmful. These industries just want MONEY and their games do influence children ... Lynne Maraha, 8 March 2006

i'm a more than average gamer.. i probably play about 10+ hours a day. and about 100% of the games i play are violent, and i used to live in an area that was really rough and there were fights and arguments all the time. except i never shot anyone or drove my truck over people. cause violent cideo games dont make people into pyscho's... people 'choose' to hurt other people... videogames dont force people to pull the trigger. and since i was raised by a single parent, tv and games helped raise me.

actually i think video games kept me outta trouble... if i didnt have a video-game to play i'd probably be getting stoned or smoking crack right now.. or in jail. i think the government needs to crack down on illegal drugs and on finding cure's for diseases... why the hell would you spend 90 million dollars to start research on the effect of media on children ... Reader on the web, 14 March 2006
Dear Writer. No offense but some of your information is wrong. And please andswer me this in the 19th Century Waltz music was outlawed as evil incarnate. But over the years it has become one of the major money making industries. Now im sure that even you enjoy some music. My point being gaming is going down the same road. Will it take 100 years for people to change their mind. I bloody hope not! These games insipired me to begin on my own book. Gaming can be evil but most children, even the younger ones, shrug it off as " Interesting but not real." I hope my comments helped change your mind, most critics of gaming never play so how can you critisize ... Erik, 21 March 2006
I am a gamer and beilieve that the parenting matters the most. I and many others play video games to do things that we would never do in real life. They are an escape from the real world. In some cases they prevent me from doing wrong in real life. They do effect you after a long long time. The bible says what comes in must come out and I am a strong believer in that. but that is for prolonged exposures to violene. but me I can tell between games and reality. If I am angry, I will play Halo 2 to get the anger out. It helps me not comit a crime and to keep my cool. Colombine was the parents fault not games. kids also must have picked on them alot. that dosnt excuse there actions though. Do you play violent games. I bet you dont. Then dont judge what they do to you untill you have. you have no position in the argument unless you have ... Reader on the web, 21 March 2006
I am 15 years old and i am a gamer. I think that you are right yet wrong at the same time. I am doing an essay on whether or not I think that violent video games affect childrens decision to join a gang or commit violent crimes. I have one thing to sum it up. Sure video games are violent but can they load a gun and pull the trigger for you? Can they pull out your pocket knife and stab someone for you. Video games may have an affect on children BUT THEY CANNOT FORCE SOMEONE TO PULL THE TRIGGER ... James S, 28 March 2006
dear mrs. shin
i believe that although you present a good argument about how games MIGHT affect a child's brain and personality, but, you must realize this. if you TRULY believe that video games cause violence, then how would you be able to explain Hitler? how about Napoleaon? Or even the terrorists that many of our youth's games depict today? i highly doubt that any of the insurgents are playing any violent games right now. nor, i doubt, even the Children of iraq and afghanistan, yet studies show that 1 out of 3 children in those countries know how to shoot and kill U.S soldiers. thank you for your time and please take this to heart before writing any thing that might be untrue ... Reader on the web, 20 April 2006
everything today has been considered or is being considered violent. Video games do show violence but do not provoke it. there have been more violent crimes due to sports rather than video games. Take soccer games in south america, when ever a team looses the fans become angry and violent just like in any other sport (video games aswell). But when have you seen Riots occur due to a person loosing or seeing violence in video games? Riots arent rare in south america due to hooligans and hardcore fans. Sure in very few cases people commit violent crimes after playing video games but riots due to sports have causes many many deaths and injuries over the years and still continue to this day, are they considering banning them aswell? I play video games daily but sports aswell and in sports such as football... we take the anger out on the other player by tackling them or clippin em.. and people do brake bones or get head injuries while in video games the only person getting hurt is the damn 3D animated creature or human. If they try to ban video games they'd might aswell ban sports while they are at it ... Ale, 12 May 2006

 

 

I play violent video games and my family has yet to say I am more aggresive in personality. But you still have a point since i'm me and the people who are influenced to kill by video games are them. The point is that all you have to do is to not become obsessed with games that have lots of gore ... Decoy, 20 August 2006

 

 

I love playing video games on my game console, and spend plenty of hours perched in front of the tv. Yet even i have to acknowledge that games can, and do cause violence. When you have games that are so graphic, that had they been put in a movie sequence their rating would be "x", then i think that you have gone to far. Life like graphics are cool, and i myself love to play "life like" games were the enemies and characters could almost be standing beside you. However, when you go around in a game killing these life like people, you enevitably desensitize yourself. There is a mark where you have gone too far, and i believe that we are crossing it over and over again ... Rae, 18 December 2006

 

 

Well. I ccame here looking for statistics but instead found a lot of interesting comments.

Playing video games doesn't make you violent. Human nature and suceptibility does. Violence is a "learned" behavior not substantialy (as of yet but to be determined) an inherent behavior.

If thats not in the report or whatever up there, then it needs to be acknoledged. The point a LOT of people gloss over is that its not a matter of \"being\" violent so much as being impressionable. Although gaming related violence research HAS shown there to be a strong coorelation between agressive behaviour and post-gaming violent behavior, there is a distinct lack of longitudinal research.

Also there are two main aspects to clinical study Arousel, and then the actual comission of the act. Arousel has been shown to have almost no bearing on the actual act due to the fact that observe violent behavior has not occured directly after the moment of arousel.

In other words, just because you enjoy the violent activity of a game, doesn't mean you ARE violent at all OR because of the game. What is being studied is that statistical occurance of agressive behavior in people with prolonged exposure to violent games.

If you've played video games you know that 1. Some games are violent. 2. Some aren't.

I noticed some of you have acknowledged the "competative" nature of video games. This learned sense of competition is fine but is not to be associated with "agressive behavior" there is a distinct line between number of goals and number of frags. The issue is the Violence, not the the rules.

In summary I say to all who worry about being accused of being "violent": Don't sweat it and don't get your hackles raised. The debate is over the usual badd apples, or kids who didn't and thus still do't, have the right behavioral reinforcement. Ideal preventive measures start from birth, but practicly are documented to be administered from age 8 and continue through adolescence.

To put it in a lay manner: Its because of the tools, that our favorite games are being attacked. And as an afterthought. The group who were studied playing the game "Myst"(if that was the case) was most likely a control group or a "backlight" group to help identify the differences between violent games and games in general, OR violence free games ... W. Caudill, 16 February 2007

 

 

I, for one, am one of the many teens that play violent video games. And, i do beleive that cause aggrivation to sprout betweent to people versing each other. Also that MMORPG's cause people to have a sense of connection to their character, making them rather play, for instance, World of Warcraft than doing academic work. Plus when parents are trying to get their teen children off a game they tend to be rather aggresive torwards the parents and are moody for ahwile. Thus i do beleive that video games are a cause of violence but it's not entirely the kids fault, the parents are the one that beleive there kids are able to handle it and don't think there "Little Angels" can handle it. Well i have news for those parents, " Watch the violence in the games you get your children and i can gaurentee you will change you mind about letting them play rated M games!" ... Reader on the Web, 18 March 2007

 

 

First of all I believe that your study is incredibly flawed, and the only conclusion that can be made from it (Myst has less opponents than Wolfenstein)has NOTHING to do with the original arguement. The arguments concerning the "Doom used as a training tool" and Wolfstein vs. Myst are completely misleading and efected in all ways by your bias opinion. Also, your connection with the shootings to videogames is only a coincedence, in that it may have nothing to do with the shootings ... Joey, 1 May 2007

 

 

On Your paper Video Games: A Cause of Violence and Aggression, i have to say this. I'm an avid gamer myself, and, though I cannot speak for everyone,I,nor anyone I play with has any problems with agression. sure games can be addicting, as well as extremely violent but in many cases I feel much less agressive after playing games like HALO and DOOM. As for Cases like Cho and the colombine shooters, if you know that you or someone close to you could be a sociopath or homicidal, they shouldn't be near games like these anyway. However, Ms. Shin, i do agree that some games are too violent. games like the GTA series and 25 to Life strongly suggest that killing innocent people and Authority figures are perfectly ok. This is completely and totally wrong, and needs more backing. My final coment to everyone, game-manufacturers especially, WATCH WHAT IS IN THESE GAMES, if we con tinue this way, our worst fears may be realized ... Tyler Hale, 3 December 2007

 

 

You Fail! Some video games are violent by nature. If you were to tell the story of World War II without violence and death, it becomes totally uninteresting. Much of the violence in games comes from the story, like Halo puts the player into the shoes of a soldier in the Marines! Also, the armed forces of the United States developed their own training game. It was then repackaged and TONED DOWN for the public, but does that train people to kill? NO. Why does propaganda seem to always be excluded? ... Greg, 4 December 2007

Comments

Anonymous's picture

-sigh-

Look, just because you can be easily influenced to go kill people by playing them, doesn't mean I can.
I'm only 14 and I have more sense than some of these people..I have been playing violent games for a while, but that did't make me more violent. I have anger management issues, but not because of video games.
Maybe you should be a good parent and NOT buy violent games for your children instead of complaining about them.

fun game player's picture

video games truely are a disaster waiting to happen

wanting to say that i am a former player of video games but i don't play them anymore because i realize that they are terrible for you not to mention when i was playin them no one could bother me cause i was so addicted to them and i just never ever stoppped playing them, i always had a really bad attitude towards other people when i played them and even when i wasn't in the middle of a game i always had such a bad attitude no one can imagine just how bad it was. if anyone out there belives me then that right there tells you how bad video games truely are!!!!!!!

biased video gamer's picture

Correlation does not equal causation!!!

It seems like every time there is violence and aggression linked to video games, the studies always have low significance. Again, correlation does equal causation. So if there is increased aggression detected by fMRI after playing/watching a violent video game, it doesn't mean that the person was innately violent. It just means that the aggression/violence areas are activated. The same effect of brain activation would occur if the person watched a violent movie and is a pacifist. Another example of this would be seeing people playing an aggressive sport like hockey or football.

Anonymous's picture

Are violent games really harmful to society?

Any argument about violence in video games causing violent behavior in children is purely a faulty causality. There are many people (including myself) who play violent video games and have not had nor shown any violent tendencies in public or at home. One question I would like to know is: are violent games making kids violent, or are kids whom already show violent behavior drawn to violent video games? You want to research something? Research that.
In addition, there are also many other people who play violent games for sheer, mindless entertainment. There are others who would prefer to use violent video games as a way of expressing anger or releasing their frustration (like my brother for example).
And linking such a horrid event like Columbine to being caused by a video game is absolutely absurd and fallacious. Those two were "mentally unbalanced" before they went around shooting their classmates. There were also many other contributing factors, like bullying and such.
Understand that I am not saying that violent games are necessarily "good" for society, I am merely pointing out there is no cold hard evidence that suggests that violent games cause violent behavior and are harmful to society, no matter how many researches are conducted. I do not believe that 8 year-olds should go around playing games like Call of Duty, Halo, and Half-Life, but I highly doubt that playing such games will turn them into psychopathic serial killers.
Another truth about this topic however, is that all arguments and comments made about such a controversial topic are all biased in some way or another. For example, a mother of two young children will have a very different argument to present than mine; one of the reasons being she wouldn't want her children playing such games.
In short, any argument being made to directly link a violent game to causing younger kids in society to act violently is undeniably fallacious. I encourage the next person who makes an argument on this topic to look at both sides and try to be as unbiased as possible, and to avoid turning their case into a big fallacy.

david's picture

although video games do

although video games do teach kids some form of violence, ive been playing video games for years and ive turned out alright. if the parents buy their 6 yr old kid GTA4 he'll know violence and probanly commit crimes, not because of video games but because his parents are F@**K&%# idiots!!

bb's picture

im addicted

ok i play a lot of video games like runescape.com halo 3 call of duty4 and stuff like that are parshally violent but yet i've never like got into a huge fight or punched someone in the face or freaked out into a tantrum and im like 12 so video games dont cause violence realy at all, if u dont believe me then u can try for yourself....!

Drake1138's picture

im guessing that this is probly jsut a way to get out of work

the news just blames video games for violence did they even check to see if the members of there famly where the same way or if they even had a godd family?
they might have jsut blamed video games so they dident have to do that much of reaserch and dig around for information on their family

I usto be a little violent as a child b4 i played video games and now i am not violent or hardly at all i never punch anyone unless i am starving because i have a very shord tem per when im hungry so i can be ticked off easy but hardly ever got to the point when i wanted to punch anyone.

Anonymous's picture

So I have a theory

So I have a theory, and it is just a theory, that the parents that will allow their children to be more "rambunctious" therefore leading to a more violent life style also allow their children to have more violent games. I know when I was growing up the game Rampage was too violent for me to be playing according to my mother and I am not a violent person at all. So those people who are more violent may have violent video games but that is not the reason for the violence.

Anonymous's picture

Just a reiteration

I won't say I'm an avid gamer, but I play quite a lot. I'm 18 now and just heading into college. I'm going to agree with MANY of the arguements put forth by my fellow gamers. When I grew up, all I heard on t.v. was music made this kid go steal a car, or go kill someone, etc. Now it's video games, in the 80's it was t.v. People just blame their problems on something else to feel better. Just look at the world today. Parents are slaves to their kids. My boyfriend's parents are whiped by their 11 yr old and buy him throwing stars and kunai because he watched Naruto and cried for them. They got him Assassin's Creed because he cried for it. Instead of buying your little kid GTA: Whatever, you should be getting him/her Spyro, or Crash Bandicoot. I started out on those games and I've never gotten in trouble in my life. No fights. No drugs. I am a very big supporter of parents need to do some REAL parenting. So you may have to spank the kid when he does something wrong, or you may have to tell him "NO," and have to deal with his crying. Just THINK. It's my child cries or my child is going to see material their not ready to see yet.

I'm not going to form any new arguements, because they are all there if you just look and think about this issue. I like "I've done a bit" a little bit up the page by Anonymous. I believe this arguement along with the one by WTH should help spark some brain activity.

Rose's picture

I think that a person should

I think that a person should be able to tell the difference between a game and thier real life. But there are people out there who play violent video games all day every day. You can become influenced by what you see and play, not really by doing massive drivebys but through how your attitude changes, I know I get so mad if I lose a game, even when I know I have other lives or I can just restart from the last saved point, and normally I get a lil crazy and flip out on any victim near me, maybe by yelling at them and throwing the controller across the room which I'm sure you all have done before. But whatever, the effects you get depend on the person, and for all you people out there who are going crazy mad over this article. Shut up, and take out your anger on the video games, because your being aggressive and proving this article true.

non ya's picture

video games

if u want to banned video games ur dumb cuz for one many other things cause violence and not everything circles around video games what about movies music and stuff like that but instead u point ur fingers that everybody loves to do no matter who u are uve played a video game. so whatever. maybe u should knock off the crap and point ur fingers at something else cuz u wont find it in video games.

... METAL GEAR SOLID RULES!!!!!!!!!

Theft's picture

Maybe some i guess,but not

Maybe some i guess,but not all.Probably those games that has action scene,i agree that they should be filtered and have a rating in order to know the right game for a kids certain age.

Aykutovski's picture

A scientific research

I came across a scientific research in Turkey. Actually, it's a recent master thesis. I hope you may find it interesting. Here it is:
Abstract

Used Ict On Adolesence And Relatıon Of Aggressıon

This research has been done to investigate the relationship between the ICT usage and agression.

The Universe of the research has been formed with high-school students of 9th ,10th and 11th classes in Seyhan in Adana in 2007 � 2008 Academic year.Since the high-school education has been increased to 4 years in 2006 � 2007, the 12th year students haven�t been taken into the extention of this research.The High-Schools in Seyhan have been classified according to their socioeconomic condition of their neighbourhoods and the information taken from the Town�s Administration of National Education.Among these schools according to the way of choosing test subject easily,totally 6 high-schools whose socioeconomic conditions are different have been determined.

The test subject of the research is formed of totally 526 students.249 boys and 270 girls who are still students of 9th , 10th and 11th classes in these 6 high-schools.

To collect data in the research,"Aggression Scala" and "Knowing Individual Form"techniques have been used.

Frequency Seperation and Kay-Kare Techniques have been used to analyze the datas which are collected with scala and questionare.In the analyzes the level of meaningfullness has been taken as p/05.

The resarch solutions showed that the aggression rate of computer and net using teenagers is higher than the teenagers who don't.Noteworthy difference has been found between the aggression avarage of teenagers who play computer games and who don't. Aggression points of teenagers who prefer war and strategy games have been found out high.According to usage of ICT no meaningful difference has been found out about the rate of agression.Due to the increase of computer and net usage period, noteworthy difference has been found out about the rate of aggression.

Bill's picture

Video Games in general

I've been playing video games for six years now. I started with Mario Bros. and moved on to Mechassault a few Star Wars games and now I'm on the Halo series. In my expirence, the only link (notice that this isn't plural) between violent video games and violent people, is that violent people are DRAWN to violent video games. The people don't have to be openly violent to be considered violent (I consider myself to be violent even though I'm sixteen and have been in only two fist fights in my whole life. Which was in defense of a friend who was being throtled by a person who very RARELY played video games. Consider that when you think about violent video games and how they are "the cause of the 'Epidemic' of youth violence).
Think about it this way:
If you wanted to go out and kill someone, you wouldn't spend your time playing a video game trying to learn how to do it. You would get a gun, knife or even yout own car, and shoot stab or run-down the person you wanted to kill.
Almost all of my friends are avid gamers, and only one of them has ever been in serious trouble (he was cound holding a can of spraypaint in a public restroom that had just been tagged).
Video games are not a cause of violence and aggression. Being male, angery, fom a broken home, living in the hood, from an abusive background, intocication, and about twenty-seven other things are the causes of violence.
I don't deny that video games are at times questionable (simulating a murder, rape, hit and run) or that children (depending on age) should be regulated on what they have access to (a five year old has no buisness playing Gears of War of Grand Thieft Auto V).
Yes they can be addictive, but no more so than tabaco but most of you are fine with the sales of cigaretts and chewing tabaco. Video games are gust another medium of expression. Remember when Rock 'n' Roll came along? How about movies? Or when the gutenburgh press was invented? The social elite had a fit because the peasents could read books and afford to pay for them. Go even further back and you will fing the same objections when the (do NOT think that I'm comparing video games to the Bible) Bible was translated in from Latin to plain english.
Think about it.

Griffen Force's picture

violent video games

I am a 15 year old kid who plays video games often and more than half of my games i own are violent and i play sports year round and im not the least bit violent and i would be happy to take tests for some scientist and prove once and for all that its just a game and the kids need to learn this fact and not take them seriously and im doing a paper on this and their and Thompson has no idea what hes talking about when he tries to blame video games the children and kids make thier own decision and when they make it they stick with it and its obvious kids are strong headed now and are going to keep fighting about it so stop with blaming everything on video games take a good look in the mirror and try to convince yourself that they are the problem talk to your kids about it and see what they tell you and if u dont listen then shame on you and if they dont help you see what they want from you play one violent game and see if it gets your blood running and when it does and youve played for about two hours go to the mirror and tell yourself and see if its easier or harder

Will's picture

Not all video games are violent, let that idea sink in first...

It all boils down to the person not the game. If they can't differenciate the difference between fantasy and reality, their parents shouldn't be buying the games for them. Majority of gamers, like myself, started at an early age, and turned out into very civil adults. Yet nobody ever checks the kid bullying the child in question, its the one playing the video games thats getting bullied that is studied for violent behavior. I remember playing games like Splatterhouse, Mortal Kombat, Eternal Champions, and mutant league football back in the 90's when I was a child. And most of my aggression nowadays stems from work... I play the videogames as an outlet for my aggression. The largest age group of gamers now is 20-35, and you never hear about adults acting out because of violent, Mature rated, games. (that can only be purchased if you're 18 or older) Its these forms of "evidence" that minors are being affected that keep coming up, and it's always from someone who rarely experiences them. The argument about the columbine students is spun many times in favor of the topic. But there were other more obvious preventative signs about those two students that were looked over. Sorry for the rant.

...Hitler never played video games.

Charles's picture

Video games and violence

Video games and violence correlate in the same sense as ducks and bananas. Yes they're both foods, but when the hell do you really have them at the same meal. Maybe you people should get outside once in a while and see real problems in the world. You know that whole genocide in Africa thing. Wait you're right, this video game issue is more important. What was I thinking?

Mike's picture

I agree with the person who wrote this article

Most people who say games should be banned have never played one in their life. I believe that violent videogames only affect teenagers or children that already have an abusive and negative atmosphere at home. To act as a catalist, there has got to be a bad environment at home. I played grand theft auto when I was 7 years old thinking it was a racing game, and people as me all the time why I'm so laid back. Videogames don't make the person.

Jamies1980's picture

This person probably has

This person probably has never even picked up a game in their life. This person probably doens't even know who Mario is. You know what I say, look at the parents. Where do the kids get the idea to play the violent game? The parents. Who gets the violent video game? The parents. A 6 year old can't walk into their local Game Stop and just buy the latest God of War game. If the employee was smart, he wouldn't even consider selling it to the kid. But lets say that he did get the game. What smart, caring parent would alow their kid to have it? Who in their right mind would let their 6 year old play Grand Theft Auto. What parent in their right mind would go out and buy their small child Call of Duty or the newest Condemend game?

dislike video games!'s picture

VIOLENT GAMES SHOULD BE GONE!

video games need to be banned! aparently they are influcing younger children & teenagers for a basis to real life crimes. Children need to be outside and be more active then sitting on their couch playing a violent video game that "lets out frustration" go dig a hole in your back yard and see how you feel.

Anonymous's picture

HAVE YOU EVEN played a

HAVE YOU EVEN played a violent game such as gta4 and besides its adults fault for developing such amazing games in the 1st place

Anonymous's picture

wow

wow you most be some 40 year old woman wow ur sad :(

Anonymous's picture

Before you say that

"video games need to be banned! aparently they are influcing younger children & teenagers for a basis to real life crimes. Children need to be outside and be more active then sitting on their couch playing a violent video game that 'lets out frustration' go dig a hole in your back yard and see how you feel."

Come complain to us when you finally wake up to reality...

Colbe's picture

they were made for a purpose

People saying that violent video games are influencing our younger children and teens just doesn't get it apparently. Every single game has been rated by the esrb, if you don't know what that is, it is a company that plays games and gives them a rating/age limit based upon content. Now don't get me wrong violent video games most likely do have harmful effects on children, but how many childrens games do you see with a dog eating a person, or a person shooting someone else, or some other random act of violence...im guessing your thinking none correct. That is because a child's game is made for a child. A teens game is Made for a teen, and a mature game is made for a mature audience. Hence the systems that rates these games. So i don't understand how you can say violent video games are effecting our children when it's not their fault the games fault or the companies fault or anyone but the parents fault for not paying attention to the safety nets set in place to protect these children who would undoubtedly just see the same amount of violence on television, at 11 at night. So it goes one for another if you want one form of violent media outlawed for a reason that makes no sense then they all should. And i would liek to see you get rid of television. lol better luck next millennium.

Will's picture

Don't force your morals on others...

Bad parenting should be banned first, Then we can worry about art and entertainment reflecting ideas inspired by life. I'm perplexed as to how in america we want our children to live in this lollipop farce of a mindset where there is no suffering, poverty, sexuality, violence, disease, famine... then wonder why they just don't care between ages 10 to 17... then they turn 18 and we ship them off to war. oh yeah, we should keep closing the schools to fund the war, thats another brilliant idea.

Anonymous's picture

Now why the hell would you

Now why the hell would you want to dig a hole in your back yard???
Unless you we're making a garden or possibly digging for treasure, sure,. . .or your just a person that has a fetish with digging holes?

Anonymous's picture

i believe that television

i believe that television and video games should be more carefully observed so that young children can't watch programs that are not suitable for them.

Anonymous's picture

That's why video games have

That's why video games have a goddamned rating on them. So that kids won't buy inappropriate titles. I wasn't even able to walk out of EB Games with any game that had a RATING of M by myself up until this year! (I'm 17)

Anonymous's picture

Lol... News is worse.

In my Honest opinion i think news is far worse than any video game.
Rape, Molestation, Killings, Shootings, Murder, Robbery.
Far worse than any single video game out there.

Also, to be on a crueler note, Natural Selection. Look it the fuck up.
Pricks like the people who kill others. and themselves, is selection.

Anonymous's picture

I wonder what kind

I wonder what kind of jew killing video games the nazi played.... maybe humans are violent by nature, has that ever crossed your minds? People will remain violent with or without video games. I have played first person shooters, and violent video games, throughout my life and i consider myself a very calm person. You cant blame any violent act on video games. Read your history book. People have been violent since the beggining of time.

=)'s picture

people just need to take

people just need to take breaks and no play games 5 hours straight every day

Sosouke's picture

Oh yes.... -___-

Oh yes that must be true becuase after playing halo 3 or ninja Gaiden I want to pick up a weapon and go on a mad killing spree...

This kind of thing has been happening for years people blaming violence on something just to hide the truth. First it was TV then music and now it video games whats next huh you tell me.

The point is video games dont make me violent anf i'm sure none of my friends have killed anyone yet and noone I know its stupid and not true!

Common Sense's picture

Stop Reading On And Go Do Something Else Less Wasteful

People who use themselves as a way to prove video gaming to have no violet impact on their lives and personalities will hit a bias wall. Neither sides are right because neither sides can say all kids are affected in the same way. At the same time people who use unnecessary reasons such as SATs scores are higher than ever, or I have been playing violent video games since the age of 5 to justify that video gaming does not increase violent actions should be frowned upon in this society mainly due to the fact that its just an opinion, no facts no support just a bs statement out of emotion. Conclusively, this issue has no standing point and no side to take, because the effects of video gaming on one person is more random than set, it's just like any factor in life. Furthermore, unless one of these numerous pointless comments can come up with the right amount of evidence, these comments should be void to anyone who reads them. Besides I bet half people reading MOST of these comments would be laughing to themselves knowing how stupid THIS general public seems to be. I do hope that people reading these comments don't spend more than two minutes to figure out that it's a waste of time. Oh and mmm whoever that Coldshrike was... your article is 1284 words compared to the 1304 word of the article and your comment regardless is finally compared to others sensible, you must not be of the general public :]

Bridgette's picture

wel i think kids shouldnt be

wel i think kids shouldnt be allowed to play violent video games because it could be making them deppresed and go kill some body parents should now this amd do something about it

Anonymous's picture

Look at comments by WTH?

I don't have to come up with citations or references from researchers on this topic based on this Hardcore gamer(WTH)comment. Feel the aggresiveness in his comment.

Anonymous's picture

Sigh...

This can be written off as infactual, misrepresenting, crotchety propaganda. Do your own honest research, not just the parts that erroneously warp to the effect your desire. You should also try not to let your bias so obviously flow through your statistics and writing.

Ken Taylor's picture

Violence and Video Games

I am doing a paper on video games and violence. Violent video games can make a person more aggressive. I agree with a lot of people who have posted comments saying that they play violent video games and it doesn't change them. But all people are different and video games can affect different people in different ways. Video games were made to be fun and entertaining. But now video games have become a source for pure violence. "God of War", "Grand Theft Auto IV", and "25 to Life" are just some examples of violent video games. Violent video games can be more fun than most other games, but they have a greater effect on the mind.

Anonymous's picture

percentages

do you have any percentages that games cause violence and any reports of this effect you could email me for my school paper.

El Cubano18's picture

Is this paper fur real???

I have been playing video games since I was five years old. In fact, I beat wolfenstein3D when I was only five years old!!(On the hardest difficulty) I don't get affected by these games obviously. And why the heck did u make a statement about the way characters die in games? They dissapeared back then because they didn't have the technology to make a "dramatic dying". I could care les about what you think. The two guys that killed all those kids in the school needed psychiatric help!!! Video games wasn't the problem!! It was the parents that allowed them to buy games like that when they were younger. Please, think before what your going to write about before u do anything!! P.S. Oh yeah, I also beat Doom when I was six..

Anonymous's picture

wow, i played GTA 3 and i

wow, i played GTA 3 and i never changed. So all you doctors who are worried about music and games affecting children, should be trying to cure diesases! Kids will blame the actions on anything just so they can get away from it. And all you protective mothers, listen to this, if you over protect your kids and once they leave the house, they are more likey to do drugs or kill or other crimes. So what would you rather have? Computer anamations dying, or real people dying?

From,
Some one who isn't clueless

iQ's picture

The information on this site

The information on this site is wrong, like many before me have already stated. Violence and crime rates have been at an all time low, get your facts straight.

Someone should test football players in the same manner as video game players are tested.

Have them play a football game and monitor how they feel during and after the game.

Try to tell me that the effects won't be the same or worse then video game play.

Anonymous's picture

I've done quite a bit of

I've done quite a bit of research into the subject. Studies, surveys, looking for all that I can.

The evidence for video games causing violence are a mix of hooking children up to machinery and taking heart rates, blood pressure, ETC, and judging their violence based on that. Putting them in simple punishment games, likely not associated with violence and perfectly safe on the children, and surveys that show a correlation between violence and poor grades, arguments, ETC, but have no grounds to say they're connected.

Evidence for video games not causing violence, surveys that show, varying between "no" "some" and "frequent" amount of play, that those who rated the best in grades (which unlike the previous survey, were their actual grades and not the grades the children said they had) and having the best attitudes about themselves, and the least arguments fell generally in the "some", those who showed the worst attitudes were a mix of the "no" and "frequent" amounts. A study where they had a hundred and twenty children play a violent video game, and looked at how they behaved before, during, and after play to judge the effects. A vast majority were unaffected, those who were already violent did react but the behavior was not created by the game, and hyperactive children calmed down.

In the end, looking more and more, even in the survey that didn't have grounds to say there was a connection between video games and violence, it seems that there is one minor link. Those who are already violent are drawn to video games. Like movies, and any other form of media. Except people have already started to pay less attention to movie controversy and more attention to game controversy. I'm sure fans of the ridiculous new Rambo film are enthralled at this.

There's plenty more I could say to defend video games, such as studies from "Bureau of Justice Statistics", of which show a steady decline and record lows in just about all forms of violence we have a crime for, especially in the teenage demographic that everyone is so concerned about.

Sure, you can say those are unreliable for the real amount of crimes going on, but with violent crimes dropping by the billions, and homicides committed by teenagers at a record low since they first started taking these statistics, there is a little more than some statistical discrepancy going on there.

Pretty much violent video games are nothing more than the latest target for these large controversies.

They were saying the same things about radio, TV, Dungeons & Dragons, Harry Potter, and it's all more or less the same thing.

In the end all it really comes down to is that, yes, these games are bad for little children. They're harmless for adults, but an eight year old child probably shouldn't be playing them. That's why the ESRB is there. Despite whatever someone may have heard, it's the most reliable rating system ever created. Look at the back. Not only does it give you a rating, but if it's a T for Teen or M for Mature game, it'll tell you exactly what material gave it that rating, and tell you whether there's a little, or a lot of it.

I'm not going to bother making any more of an argument. These are pretty much the real facts here, the researches made, the statistics out there.

MoHawk's picture

ok listen im sixteen i

ok listen im sixteen i playvideo games more than i do work i have been playing video game since i can rember and i am not violent at in fact im the biggest pushover of any one i know although i can't think of anything that hasn't already been said (no opponents on Myst, crime drop since 1975) i do however think that any one who takes this guy seriously is making a HUGE mistake just about all of my freinds are major gamers and i don't think any of them will be comitting crimes any time soon so think twice before any one believes the garbage that is shoved though this article
P.S. forgive any spelling mistakes i am, after-all, sixteen

Coldshrike's picture

Methodic rebuttle

Having red your article, I feel the best thing to now do would be to go through and point out the flaws as you’ve made them.

Firstly, you point out how many children and teenagers play computer games, and how many of them are violent. Well, these statistics don’t exactly work in your favour. If more and more kids are playing games, and violent crime rates are going down, surely this proves that there’s not a correlation. Of course, some games aren’t suitable for small children. There’s some things you just don’t want them to see. On the same note, you wouldn’t want a small boy to watch the silence of the lambs. Not because he might start eating people, just because it’d scare the bejebus out of him. If it does make him want to turn cannibal, I think there was a deeper problem to begin with.

You point out the fact that the people who committed columbine shootings played violent video games. Do you realize what percentages of kids don’t play games at all? 2.2%. What do you think the odds are that these kids were part of that group? Well, 2.2% funnily enough. It's not right to assume that the presence of video games was an active influence in making these people violent. In fact, studies have shown it's the other way around. Scientists have found that children who play violent video games play the game because they were already violent, and that’s what attracted them to the game in the first place. To use a modern example, observe that violent teenagers tend to own GTA. So this must be the cause, right? Well when you take into account that 25% of your population owns the GTA San Andreas alone, and that 70% of that group is around the age of 16-14, and this doesn’t include people who share or borrow games, the fact begins to seem kind of irrelevant. There is a genetic disposition that causes kids to soak up everything they see in video games and act it out in real life. It also affects about 1 in 15 million kids. This leaves us with about 440 people in the entire world. That’s assuming this gene actually exists in other countries.

As for the evidence you’ve presented, well, Maybe if you could prove that these kids had no violent tendencies before they played video games, I might be able to believe them. But especially when it come to the collage students, I’m inclined to believe there just may have been some other influences upon them in the last 20 years. You also have a much larger study group to prove anything on such a large scale as computer games. Maybe something at that university causes them to react more violently. Similarly, the test on second grade boys seems to have been targeted at those most likely to be affected by the studies. They’ve taken a group of young boys, with a violent disposition, encouraged them to do something violent, then found that they act violent afterwards. What were they expecting to happen? One quote, however, does stand out to me. “On three of six questions, the children who had played the violent game responded more negatively about the harmful actions of a story character than did the other children.” Funny, that sounds somewhat like a good thing to me.

The correlation between more video games and lower grades is an obvious one. This is an effect that I’ve found to happen in my own life, and I’m not surprised to find it happens everywhere. And it reason is quite simple. The more time I spent on video games, the less time I spent studying. And grades dropped. What are the odds, eh? It works like that with anything. It not a matter of me becoming any stupider. If I spent 15+ hours a week reading, drawing or petting fluffy bunnies we would have seen the same result. It’s an issue of time management, that’s all. And with more and more children filling up more and more of their leisure time with computer games, no wonder we see this kind of result. The odds are going up and up the if you look into an under-achievers life, video games will be a part of it. It’s almost laughable to assume that if you decreased their video game time, they’d make up the difference with study. They’d just find some even more time wasting exercise to fill up their days. And how often do they look into the over achievers gaming habits. Most of the smartest people I know play computer games. They do so because they find it mentally stimulating. You don’t get that kind of mental workout from watching TV or reading. Look into the facts. There’s no proof that shows that video games are the cause for lost marks, it’s the time spent playing them. And you can hardly blame the game for that. You definitely can’t peg it on video games.

The comparison between Wolfenstein and mist is laughable. This kind of test needs to be carried out be somebody who understands video games. This guy probably hasn’t even played solitaire. Wolfenstein is a high action, fast paced game. Its engrossing, competitive and adrenalin building. If they’d chosen another game like this for the non-violent game, they would have found some decent results. Mist, however, is barely even interactive, much less engrossing and adrenalin building. The entire game consists of clicking the screen now and then. Sure, brain scans have shown that people tend to use the more violent, competitive part of the brain during game play. That’s because that’s what the game is simulating. A game is designed to involve you, and stimulate your mind. So during game play, you are likely to get a bit more competitive. It’d be no different if somebody were playing sports. Or playing a non-violent video game. It doesn’t mean that people are going to go and commit violent acts after playing, we don’t even know that this effect lasts after they leave the room. It just means the game designer has fulfilled their roll in making an immersing game that a gamer can get lost in. That is what we’re paying out money for.

At the end of the day, these statistics can only be trusted if found by somebody who understands game and the roll they play in the lives of those who play them. Psychiatrists claim that playing games decreases child’s social interacts. What they don’t realize is that games have become a part of his social interaction. Scientists say that teenagers play games instead of doing something that mentally stimulating, without realizing that a game is mentally stimulating. As Shigaru Miyamoto, the father of modern gaming, said, “we need to break out of this stereotype of a gamer… the child sitting in a darkened room with his face illuminated by the glow of the screen.” Why? Because this image is no longer true. When video games were first invented, they may have just been a way to waist and hour and 10c, but now they’ve evolved so far past that that the people who grew up in the arcade can no longer see what games have turned into. They’re a complex part of our society.

In the end, if you look into the statistics, not just at what somebody is trying to prove, you’ll find video games aren’t causing children to become violent. That’s just the hype from people who don’t understand them.

Congratulation to anybody who managed to read through this far. I think this reply has actually gone on longer then the article itself.

Anonymous's picture

This article is totally

This article is totally bogus. This person probably has never even picked up a game in their life. This person probably doens't even know who Mario is. You know what I say, look at the parents. Where do the kids get the idea to play the violent game? The parents. Who gets the violent video game? The parents. A 6 year old can't walk into their local Game Stop and just buy the latest God of War game. If the employee was smart, he wouldn't even consider selling it to the kid. But lets say that he did get the game. What smart, caring parent would alow their kid to have it? Who in their right mind would let their 6 year old play Grand Theft Auto. What parent in their right mind would go out and buy their small child Call of Duty or the newest Condemend game? Honestly people... STOP BLAMING VIOLENCE ON VIDEO GAMES!!! Your just trying to pin it on somthing because you suck as a parent and get little Johnny whatever he wants cause he's your baby boy. I hate how retarded the general public is.

Anonymous's picture

Controversy

I am an Avid gamer. I spend graciously more than 30 hours a week playing video games. Violent, and not. I am writing this, not to say that you are wrong, however, to tell you something that I have learned from studying people myself.

Every single person on this planet has a different personality, different views on things, and different reactions. By personal studies, Video games can cause some people to become violent, however, the majority don't relate their gaming life to their real life at all. The chances of something like Columbine happening due to violent video games, is slim, and I don't believe it will happen.

I haven't read the entire article yet, I don't have time before I have to go, however, I printed it out and will read the rest of it soon.

Anyway, I am going to do more personal research and studies, and will make my ultimate decision at that point in time.

SkaterAndy's picture

This is completely true

I would like to respond to other comments by saying that this is completely true. Just because your not a violent or aggressive person from playing violent games doesn't mean other people are not. If you do some actual research, you would find that some people kill others or commit crimes that are entirly influenced by video games (pretty much every one being grand theft auto). Havn't you ever played a game with a friend that throws there controller or yells when they lose? I know I do. Those are acts of aggression right there.

BraverThought's picture

So in real life NFL when a

So in real life NFL when a ref pulls a flag for poor sportsmanship, really would indicate that playing football leads to violence and should be banned. Or in Hockey when they get in fights then that would be a reason to do away with hockey? Or When driving and someone get road rage and cause's some violence than all cars should be banned. Or when you stub your toe on the corner of a wall and yells in anger.... So we should ban the construction of walls.... All 3d objects should be removed from existence.

Or when a loved one dies and you cry in anger, DEATH SHOULD BE BANNED. Get a clue.

Anonymous's picture

The reason they say they

The reason they say they were inspired by Grand Theft Auto is because they just want to blame their crime on something else. They think they can get away with it when they do that. Video games are fine. Haven't you heard of competitiveness?

Jess's picture

This is completely NOT true

Just because people are "violent" or "aggressive" and they play video games does NOT mean they have become violent or aggressive from them. I'm currently writing a critique of this argument, let me tell you it's not looking so good for Grace, and if you use logical reasoning it is EASY to see that people who are already violent by nature will be interested in playing violent video games. People who are not violent by nature or upbringing will NOT be interested in playing violent video games. AND just because someone is attracted to violent video games does not mean they will become a physically violent person. I myself am a gamer and know at least 20 other gamers I frequently play with who are not violent, and have never harmed someone in their lives. I used to play Counter Strike every day 4 hours a day when I was in highschool.... I've never shot someone, or knifed them, or even considered harming anyone.

"Havn't you ever played a game with a friend that throws there controller or yells when they lose? I know I do. Those are acts of aggression right there." Yes... People become aggressive when they don't get their way.... this is a fact of LIFE not only relating to video games... when you're working on homework and you just can't figure it out you'll throw the pencil down in frustration maybe shout or rip the paper up... That is the exact same aggression you see when playing a video game with someone who doesn't know how to handle anger well. Video games are a target because of 3 things. They teach us new things, whether they be violent acts or problem solving... They take up our time and anger our parents, spouses or friends. And that some people are just down right stupid about technology and attack it because they don't understand it. VIOLENT VIDEO GAMES DO NOT CAUSE VIOLENCE. Children who are not properly brought up to know that killing someone is wrong, or knocking over a 7/11 isn't the best way to get money are the reason why violent video games are being blamed for crimes. They may influence violent people to commit their crimes in ways that resemble those they've performed in the game, but they will NOT cause them to perform the crime. SO.... This is my opinion, and I think anyone who thinks violent video games CAUSE violence and aggression MORE than anything else we put time and effort into, is stupid... and I don't want to know your name or hear your side of the story, because I already have.... And it sucks. I'll post my critique when I'm done revising it, and maybe people will see the fallacies within this argument and change their minds.