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edtech12's picture

Food in MC

Today, the main struggle was just staying alive for longer than an hour. I died twice because I kept starving. By the end of the day, I had learnt how to eat food and that the way to conserve life power [?] was to jump less. It was great how MC forces us to prepare our own food. In the game, raw meat is about as nutritious as an apple but when cooked its ability to replenish health is startling. Thomas said that if a player eats too much raw meat, they could get infected and die. Also, players can't consume vegetarian items such as mushrooms, eggs and wheat without cooking them first. 

Maybe this is just blowing my mind because I haven't played any games in the last 4 years, but I thought it was neat how MC tried just a little harder to simulate reality. The players don't have to prepare gourmet meals to ensure survival [or maybe they do at some point, egad] but they can't just walk through a mushroom and expect the game to automatically replenish their health. 

This points to the direction of applications of MC as a training software. If the combination of predators, natural dangers and starvation can give us a space to think critically about survival strategies, it can help us prepare for two things: 1. navigating wilderness with greater foresight 2. dealing with chaos in a logical manner.

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