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Julie Mazz's picture

Although I'm in a journalism class, the teacher, Mr. A, also has most of the students in his ninth grade English class as well. Today, if the students had already finished their articles, he told them to use a website called, a website that runs grammer drills. To make it more appealing to students, when they sign up for the website they can pick a few of their favorite things, the NFL, country musicians, Modern Family, etc, and it uses those topics in the sentances. There are around 50 different grammar exercises they can work on, and because they sign up through a class code, Mr. A can check and see how they did on each exercise, plus how many attempts they made to get the correct answer. 

Mr. A explained that he really liked this program, even if the favorite things aspect is a little silly. He likes that it cuts down on paper use, it instantly grades their responses, and students can work on it whenever they have downtime. 

This is the first time I've seen them use this program, so I'm curious as to how much they learn from it, and whether Mr. A will address the students that make multiple attempts to figure out the right answer. Overall though, it seems pretty effective and perhaps this version of gaming appeals to some of the students. 


alesnick's picture

cool example

 -- of how a computer skills program can be customizable to student interest.  I'm intrigued.