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Paul Grobstein's picture

LIfe/education as a game?

See NYTimes Sunday Magazine Education Issue for 19 September 2010.  Its devoted almost exclusvively to technology and education, is pretty all over the map on that area, but might be of interest to some.  In addition, there are some interesting tidbits within some of the articles. 

Games Theory, in particular, makes some points resonant to some of our conversation ...

"A well-built game is ... a series of of short-term feedback loops, delivering assessment in small, frequent doses.  This ... may be more palatable and also more instructive to those trying to learn ... "They'll fail until they win ... Failure in an educational environment is depressing.  Failing in a video game is pleasant.  It's completely aspirational" ... "If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster ... That's pretty much a guarantee that you've never get to truly deep learning." 

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