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Remote Ready Biology Learning Activities has 50 remote-ready activities, which work for either your classroom or remote teaching.
Virtual Manipulatives in an Inquiry-Based Curriculum
Virtual Manipulatives in an Inquiry-Based Curriculum
Final Project
Inquiry Institute 2009 –Bryn Mawr College
Ed Bujak
Screencasts:
#1 - intro (basically this document) (4:39 minutes) <-- CLICK HERE (rather than read this document)
#2 - demos/models (4:41 minutes)
#3 - demo/model (continued) (4:53 minutes) - let the students loose to play, collect data, resolve conflicts, loop, present, socialize
Resources (just google “virtual manipulatives”):
See summary at end.
The Good and the not so good
Manipulatives (all kinds)
Advantages:
Address all Visual-Auditory-Kinesthetic-Tactile (VAKT) teaching methods
Provides opportunities for optional or differentiated instruction (space)
No real mistakes (conflict, but less frustration)
Safe place to play
Open process à develop strategies, manipulate, observe, collect data, loop
Multiple representations (PA Standards: GANV - Graphical, Analytic,
Numeric, Verbal)
Modeling
Visualization
Accelerate learning in things that matter high level, abstractions, synthesis, transference)
Disadvantages:
Sometimes expensive
Sometimes unsafe
Often get lost
Sometimes huge, hard to store, limited shelf life
Virtual manipulatives (subset of above)
Advantages:
Less likely to get lost or broken
Free
Safe
Always available (24/7) – no permissions needed – free exploration!
Visualization and sound capabilities are astounding –allowing for more inquiry, more observations, more loops
Disadvantages:
Usually require some type of run-time player or environment (Java, Flash, some other layer) à needs IT support to install
Possibly blocked by severe mechanism in school environments
How manipulative is the manipulative?
More controls, more variation à more inquiry-based
Student can create their own à more inquiry-based
Adaptive technologies
How/Why?
Students must present – sometimes individually and sometimes in a group of 2
Each marking period a team of 2 students must present an original manipulative (cross-curricular activities are strongly encouraged)
Part of students archive portfolio
Digital content creation
Socialization – community of learners (multiple stories)
Emotional support – encourage each other
Meta-cognition – students need to reflect on their work and even have other students new to the topic comment on his/her/their work
VM brief intro in a flash:
National Library of Virtual Manipulatives – NLVM - http://nlvm.usu.edu
Gizmos - http://www.explorelearning.com/
MathForum - http://mathforum.org/
Mathematica – installed software - http://www.wolfram.com/
Mathematica Demonstrations - http://demonstrations.wolfram.com/
Mathematica Wolfram Alpha - http://www.wolframalpha.com/