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Creating an Unreal World
In an interview with Walter Bilderback, Wilma's dramaturg and literary manager, Linda Griffiths said that her play, Age of Arousal, "doesn't take place in historical reality, it takes place in a fabulist construct - an idea, a dream of Victorian England. It is stuffed with historical facts and modern/Victorian issues, but the world created is unreal. The leaping-off point is the thoughtspeak - a tangible way to reveal the unreality as well as an expressionistic excess."
You're warmly welcome to post your reactions, here, to your encounter with this "expressionistic excess." How did it relate, for you, to the real world you occupy? How subversive did the Wilma production of Age of Arousal seem to you? How full of change? How change-producing? ("subversion" and "change" are both elements that Griffiths also said she hopes are "always present "in her work...)