In their article, “The Creativity Crisis,” Po Bronson and Ashley Merryman briefly describe the activity of “paracosm” creation, a form of play most often observed in middle childhood. Those who, as nine and ten year olds, demonstrated a special affinity for fantasizing entire alternative worlds seem to be very well represented in high-profile clubs of future movers and shakers like MacArthur “genius” award recipients. But, the authors say, “From fourth grade on, creativity no longer occurs in a vacuum; researching and studying become an integral part of coming up with useful solutions.”