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web and technology

kelliott's picture

The Psychology of Serendip

 A collaborative project on analyzing and exploring what is learning on Serendip?

Aybala50 & I worked on this project using GoogleDocs which enabled us to edit our project simultaneously, together or apart. This format shows our progression through discovering our own interpretations of learning.

Attached is a pdf of our final project.

 

Hillary G's picture

My Perspective on Gaming

      While discussing gaming, I was interested in the difference between virtual reality and “meatspace.” Meatspace refers to the publicly shared physical reality of our society—it’s where most people carry out their daily lives. A lot of avid gamers seem to give up this reality, at least to some extent. But no matter how invested a person becomes in a virtual life, they can never fully escape the fact that they are still a part of the collective meatspace, and exist in this reality, too.

AnnaP's picture

AnnaP's Final Presentation Write-up

My final project was a collaborative one with cr88, in which we created word clouds of the full texts of The Plague and The Origin of Species to look at 1) the differences and commonalities between scientific and literary texts, as embodied by this bizarre representational form, and 2) different forms of literary analysis outside of the ones we are used to and how they can be useful. These were the images we produced:

The Origin of Species

kelliott's picture

Self-replication, power of creation...

After watching the film Teknolust, I thought back to my first web paper that addressed the idea of humanizing technology. In this paper I discussed the cyborg and the future of gender in robotics; I looked at various types of robot technology and the attribution of gender/ human characteristics to these technologies. I claimed that, "the more we actively interact with technology, the more desire there seems to be to humanize it--to make it not only an extension of ourselves, but to recreate what it means to be 'human' altogether." Thinking about this paper and these technologies in relation to Teknolust, I began wondering what it is about humans that makes us want to create things that look like us.

Oak's picture

Grace Hopper, Builder of Cyborgs

Grace Hopper is perhaps the most well-known pioneering figure in computer science. She coded the first compiler and is known as the “grandmother of Cobol.”[i] Her vision and drive helped spur computer innovation farther than was thought possible, and led to technologies that even she could not foresee. Her ideal of making computer use easier and more intuitive to humans was carried farther than she could have imagined by technologies like those Andy Clark speaks of in Natural Born Cyborgs.

Apocalipsis's picture

Chorost & a Continuation of Teknolust

Our in class conversation on Monday with author Michael Chorost's skype was certainly dynamic. Although I enjoyed the topics discussed, I found that at one point I asked the wrong question and didn't get the more appropriate one across. If I could get the chance to speak with Chorost again, I'd ask him the following:

spreston's picture

Facebook: A New Way to Construct Identity

Facebook: A New Way to Construct Identity
 

tangerines's picture

Art and Science... Great Gallery Exhibit from 2010

I thought others might enjoy images from a 2010 exhibit at Princeton called "Art of Science". They're really quite fascinating and beautiful.

From the "About" page:

"The Art of Science exhibition explores the interplay between science and art. These practices
both involve the pursuit of those moments of discovery when what you perceive suddenly
becomes more than the sum of its parts. Each piece in this exhibition is, in its own way, a
record of such a moment.

Hillary G's picture

Emily Balch in the 21st Century: The Influence of Facebook in a New Era

 

 Hillary Godwin

March 3, 2011

GIST

 Emily Balch in the 21st Century:
The Influence of Facebook in a New Era

 

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